Scientific Games

As my teams' dedicated TA i was brought on board to help up skill them from their old workflows into unity, this included:
Mentoring Art and Engineering on best practices
Communication with Leadership about realistic outcomes and timelines.
Leading by example and setting up proper structures for the team to build off.
Champion the embrace of team member skills to drive production choices.

With those larger hurdles out of the way, though ongoing, I focus mainly day to day on:
Continuous improvement of workflows. (How can we do this quicker/easier/cheaper)
Performance optimisation.
Iterative changes to workflow that balance deadlines with improvement.
Tools and Pipeline dev to support above mentioned goals.

All images and trademarks are property of Scientific Games Corporation.

Role
Technical Artist
For
Scientific Games – Eclipse Studio
Drifting Sands Link
www.sggaming.com/games/Australia/VIDEO/Drifting-Sands-X-18302
Rising Riches Link
www.sggaming.com/games/australia/rising-riches-series